Our mission
Every narrative is great.
Everything on one canvas
The tools so far
Stories have stayed inside slides for too long.
Existing tools always made you choose. Design or motion. Simplicity or expressiveness. Your idea, or the software's limits. Great narratives were cut down to the size of their tools — stories lost a part of themselves before they ever reached the screen.
- Change the OS or platform, and fonts and styles break.
- Layouts break when the screen changes.
- The same design rarely holds across devices.
- And above all, the story only ever flowed one way.
A new question
What if a presentation flowed like a film and responded to the audience?
A story shouldn't be a string of disconnected slides — it should carry on, naturally.
So,
one tool to shape your story's flow.
SSHOW
Three things
To tell a story like this, three things had to be true.
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01
Design
A canvas where vector and raster live together. Type, color, and light feel inevitable — never assembled.
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02
Motion
Stillness comes alive. Every entrance, every flow, every pause feels as natural as film — moving people before a single word does.
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03
Interaction
A living conversation. The audience answers, the story responds. One stage, every voice.
See what it can do
Not click by click — one continuous flow.
SSHOW replaces page-by-page slides with a single, continuous canvas. Time becomes part of the design.
Zoom in for detail Zoom out for meaning
Off the flat page
Your story doesn't stay on the slide.
Grab the four corners and any layer turns in space — a poster on a wall, type that leans with the light, a whole scene set into the world. One warp, and the image and the words bend together, because in SSHOW they live on the same surface.
Flat on the page. Standing in the world.
Living effects
The canvas comes alive.
Aurora, ink, fire — living GPU materials that flow on their own, right inside any shape. Drop one into a scene and the moment starts to breathe; let it run across the cut and one scene melts into the next.
Four living materials
Tap a name — the real SSHOW engine draws it right here.
Each is a GPU shader, drawn live — not a video loop. Pick a material, tune it, and it animates inside any shape on your canvas.
Down to the last point
We didn't stop at the layout. We went all the way down.
A presentation tool that never sends you off to the 'real' editor. Pull a curve by its handle, or paint, select, and grade the pixels — it all lives in the very same window. These are the actual studio screens.
A true vector pen — bézier anchors with live control handles. Shape every curve down to the point. A full image studio — brush, clone stamp, selection, and real adjustments: exposure, curves, levels, and more.
How it holds together
Now — how all of it stays this smooth.
Everything you just saw runs on a render engine cut directly onto WebGL, WebGPU, and WebAssembly. Thousands of layers in a single frame; variables, sound, and live data on the same timeline. Nothing to install, nothing to export.
- 60fps Same rhythm on every device
- WebGPU GPU-accelerated · WebGL fallback
- 4K Resolution-free vector canvas
- ∞ Layers · variables · sound
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Magic morph
Objects that share a name interpolate across scenes on their own — transitions stay continuous, never cut.
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Variable binding
Write {{name}} once to bind text or color to data. The value changes, the screen changes with it.
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Six ways out
.sshow · PDF · PPTX · HTML · video · SVG — the same screen, the same details, in every environment.
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Fluid at 60fps
Reverse a transition mid-flight and the inertia carries through. Motion never stutters, never drops the frame.
Every motion on this page, every interaction in the editor, every story a user tells — made possible by a powerful engine.
- WebGL · WebGPU
- 60 fps motion
- Cross-platform
- Variables · Live · Sound
Built for the hand
Easy-to-use tools are not easy to build.
Every action is a single key away. Every mistake is a click to undo. Every result is a link to share. Never breaking the storyteller's flow — that is what we spent the longest time on. And what you see here is only a fraction: behind the screen sit thousands upon thousands of small, invisible decisions.
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01
Keyboard-first
Scenes, text, alignment, timeline — 100+ core actions, each one a single keystroke. The mouse is optional, never required.
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02
One link, anywhere
No PDF, no install — one link opens it on a phone or the big screen in the room, fonts and motion intact. And you can start in Figma: bring your existing designs straight in.
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03
Snap to what matters
Smart guides catch the rhythm of your layout and snap at 0.5px precision — nothing rounded to a half-pixel, ever.
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04
Crisp on mobile
A resolution-free vector canvas with touch gestures and responsive layout built in. The story leads, never the device.
Where your work goes
Finish on the canvas. Live on beyond it.
The canvas is where a story is made — but not where it stops. SSHOW gives every piece two places to be seen.
It can take the Stage.
When a story is ready, it can step onto a public stage — a curated showcase where work is seen, played, and reused as the starting point for the next one. Explore the Stage Your WorksYour own @page.
If you want one, you can have a page of your own at s.show/@you — a living gallery that gathers your pieces into one quiet, scrollable body of work. Open your pageWhat we believe
Every narrative is great.
A talk, a lesson, a single portfolio page — each one is a narrative. Designers, animators, engineers — and teachers, founders, researchers, artists. Everyone should be able to tell theirs in its truest shape, without having to become a different profession first. A world where every narrative appears as great as it is — that is the world SSHOW is building.
One more thing
And it was never only a presentation tool.
The same canvas designs posters, animates motion graphics, prototypes products, and even runs as an interactive game. One tool, every story.
- Design
- Motion graphics
- Prototype
- Live & interactive