SSHOW
Design, Alive
Design on one canvas, put it in motion, and present it anywhere.
Works with your AI agentWhat can you make
Precise design, motion design, and presentations.
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Design
From vector graphics to bitmap image editing, handle a wide range of design work with precision.
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Motion design
Shape animation frame by frame on a timeline; scenes morph into one another.
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Presentations
Weave design and motion together, then present anywhere from a single link.
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Live interaction Coming soon
Live demos like a quiz show, and prototype apps that answer a tap — in the works.
Design
Pixels to vectors, precisely.
Design with a rich set of shapes, text, and vector curves, and transform images and video with detailed color correction. Gradients, blur, blend modes, shader effects, and a 3D tilt any layer can take — the full set that precise work asks for.
Motion design
Alive with dynamic motion.
Edit keyframes, easing, and springs frame by frame. Draw motion curves directly in the graph editor, and objects that share a name morph between scenes on their own. Rotation in 3D and depth are tracks like any other, so a card can flip over between scenes.
Presentation
Put your narrative on the stage.
Carry fine design and dynamic motion straight into your presentation. A separate presenter view keeps you in control.
Live interaction Coming soon
The audience joins in.
A live demo — a quiz show, say — where the audience joins from their own phones, and interactive prototypes that answer a tap: we are building both into the same canvas. What you finish today already opens and shares anywhere from a single link. (For projects uploaded online.)
Collaboration
Made together, the story is more beautiful.
Open one project with the whole team. Every cursor carries its owner's name across the canvas, and what each of them has selected — or is dragging right now — shows as an outline in their own color. While someone is editing a text it is left to them, and in Animation mode everyone's playhead stands on the same timeline. Undo takes back your own edits and leaves what a teammate has already changed alone.
In this scene
Saved Nobody pressed Save
3D transform
Still a plane, now in space.
Turn Perspective on and tilt on X and Y: shapes, text, images, video — every one of them stays a flat plane, projected into space. Depth pushes an object toward you or away, and a tilted frame carries its children over as one surface. The selection box, the handles, and hit testing all follow the tilted face, so you keep editing right there — or take the 3D Gizmo (G) and turn it on the canvas. The angles and the depth are keyframes like any other property.
Transform
Clear Enable and the perspective goes — same angles, no vanishing point.
Compatibility
Wide open, both ways.
Bring your existing files straight in, and send finished work out as images, video, and more. Figma connects through a plugin, in both directions.
Import
- PPTX
- SVG
- Lottie
- Figma
Export
- PNG · JPG
- MP4
- PPTX
- HTML
- SVG
- Lottie
- Figma
One .sshow file is enough
The document, its assets, and its font info travel in one file. No connection needed — the desktop app opens it anywhere, anytime.
SSHOW is in beta. Some conversions aren't perfect yet, and we're closing those gaps quickly.
Why did we make this?
We wanted a beautiful presentation tool — a way to tell our own stories well. But the road to a finished story always felt more complicated than it should.
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Making things was hard, so the story itself never got full attention.
Editing anyone can settle into within minutes.
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We wanted drawing and refining to happen in the same place.
Design to motion on one canvas, one mode switch apart.
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And motion should happen right where the design already lives.
A timeline and scene transitions live inside the canvas, from the start.
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And hearing from the audience in real time was nearly impossible.
A stage that talks back with the audience is in the works.
A canvas where the stories you make come easily and show beautifully. That's why SSHOW exists.
How is this possible?
Built by people who have spent years in web graphics, with the rendering pipeline tuned by hand — shaders and compositing included. A better experience keeps building on top of it, release by release.
- 60fps The frame rate we build for
- WebGL A renderer with hand-written shaders
- 4K A resolution-free vector canvas
- WebCodecs Browser-native video encoding
Small things, plenty of them.
The careful little features that design, motion, and presenting actually call for.
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The same screen everywhere
Layouts hold. Fonts hold. Any device draws the same picture.
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Online, and off
Start in the browser; the desktop app keeps working with no connection at all.
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Plays from one link
Finished work opens from a single URL and plays right where it lands.
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Variables and data
A single {{variable}} binds text and color to data. Change the value, the screen follows.
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Presenter view
Notes, the next scene, and the clock in one window — and the notes stay editable mid-show.
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And it keeps growing
New features land steadily. Today's SSHOW is the smallest it will ever be.
Plugins
Powerful features, extended through plugins.
One panel is one file, docked into the editor. The nine on the shelf are built by the SSHOW team and come built in — motion, simulation, text, sound, image and video — and whatever a plugin makes lands as ordinary objects and keyframes, one undo step away. When the tool you need is missing, build it: the API is documented, and reviewed plugins ship to every editor through the catalog.
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Cue
Entrances, exits and loops, one click each
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Domino
Stagger and sequence keyframe timing
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Physics
Gravity and collisions, baked to keyframes
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Array
One object into grids, lines and rings
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Anagram
Text split into letters, words or lines
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Woofer
Sound drives scale, position and opacity
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Matte
A green or blue screen keyed transparent
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Cutout
A subject lifted off its background
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Gimbal
Video motion tracked, then followed or steadied
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Yours
One panel, one file — build it and ship it to the catalog
For agents
Your AI can read this canvas. And write to it.
Describe a scene and the built-in assistant makes it on the canvas. Connect your own agent over MCP and it works inside the project you have open — reading scenes, making edits, checking its work by sight. And with official Agent Skills, any agent can build whole .sshow projects — even editor plugins.
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AI Assistant
Describe what you want in the editor's AI panel — scenes are built and edited right on the canvas.
Read the docs -
MCP server
The desktop app serves MCP — connect Claude Code, Claude Desktop, or Cursor, and your agent edits the open project.
Read the docs -
Agent Skills
Official skills on the open Agent Skills standard — any agent that speaks it can build complete .sshow projects from a prompt.
View on GitHub -
Plugin API
A documented panel API, small enough for an agent to master — plugins are something your AI can write, too.
Read the docs
Just start.
An interface built for design work, so you'll feel at home in minutes. Tutorials keep arriving on Instagram and YouTube, and the docs grow with the product.
Every narrative is great.
On that belief, we help anyone design what they mean to say, simply, precisely, beautifully.
Our goal, and our calling: to let your narrative unfold into the world.
Now, begin your story.
SSHOW is in beta. Sign up now and use it free.
Feedback is always welcome. [email protected]