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Share & present

Presenting

Play your scenes full-screen with transitions — the way your audience sees them.

SSHOW has three modes. You design in Edit, then switch to Play to run the project as a presentation, with your scene transitions animating between pages. View is a read-only mode for sharing without editing.

A single slide as shown in Play mode: a colourful media tile beside a title and body laid out as clean bars, with a row of page dots below and the current one lit.
Play mode fills the screen with your scene and steps through it with transitions — this is what your audience sees.

The three modes

Edit and Play both live in the editor; View is the read-only mode a shared link opens in.

Edit
The full design workspace — toolbar, panels, and inspector. This is where you build.
Play
Presentation playback. Scenes advance with their transitions, full-screen and chrome-free.
View
The read-only viewer behind a shared link — it plays the project in a window with a small playback toolbar, no editing tools.

Presenting

Run through your scenes in order, with transitions playing between each.

  1. 1

    Left-click the play button at the top-right to present full-screen.

  2. 2

    Advance and go back; each transition animates automatically, and a scene with its own timeline plays it on arrival.

  3. 3

    Exit Play mode to return to editing exactly where you left off.

Fullscreen or windowed

Fullscreen
Left-clicking the play button fills the whole screen — the usual way to present.
Play in this window
Right-click the play button and pick Play in This Window to run the presentation inside the current browser window instead of going full-screen — handy for screen-shares, video calls, and second monitors. It fits the scene to the window and refits when you resize.

Tip Design each scene as a slide and let transitions carry the motion between them — then add a timeline only where a scene needs staged beats of its own.

Presenter view

Present from a second window only you see — the scene on screen, what comes next, your notes, and the clock — while the audience window keeps showing the slides.

Current and next
A full-quality view of the scene your audience is on, the next one beside it, and a progress bar marking the scene's stops — with a line telling you exactly what your next click will do.
Speaker notes
The scene's notes and the project-wide notes together. Edit either without stopping the show: press Edit or double-click, type, then Ctrl / ⌘ + Enter to save — Esc cancels.
Timer and clock
An elapsed-time counter you can pause or reset, the time of day, and an optional target length that counts down and switches to an overrun once you pass it.
Scene strip
Every visible scene as a thumbnail — click one to take the audience straight there.
Layout
Pick a theme and a layout, drag the dividers to resize the panes, and hide anything you don't need. Your setup comes back the next time you present.

Opening it

  • Right-click the play button and choose Play with Presenter View to start the show with it open.
  • Or press S at any point while presenting. Pressing S again brings the window back to the front, and it reopens if you closed it.

Note The presenter view is a separate browser window — drag it to your own screen and leave the audience window on the projector. Both windows drive the show: the navigation keys work in whichever one has focus. Since a browser allows only one window or full-screen change per click, the audience window goes full-screen on your first click or key press after the presenter opens.

Scenes that animate themselves

A scene with its own timeline plays that timeline while you present, so a slide can reveal itself in stages instead of arriving all at once.

  • Arriving at a scene starts its clock automatically and runs it to the first stop.
  • Each click or key press plays on to the next stop; when the stops run out, the next one moves to the following scene.
  • Clicking while the clock is running skips to the end of that segment, so nothing holds you up.
  • Going back lands on the scene's finished state rather than replaying it — the screen you just showed.

Tip Stops are the presentation equivalent of a click-to-advance animation: place one wherever you'd normally pause and speak.

Keyboard & remote navigation

Play and View use the same presentation keys as PowerPoint, so any clicker or remote just works.

Next
Space, Enter, →, ↓, Page Down, or N — play on to the scene's next stop, then advance to the next scene.
Previous
Backspace, ←, ↑, Page Up, or P — step back through the scene's stops, then to the previous scene.
Presenter view
S — open the presenter window while presenting, or bring it back to the front.
Exit
Esc — leave Play and go back to editing. In View it leaves full-screen instead.

Click, tap, and swipe

  • Click or tap anywhere on the scene to move on — the same as pressing the next key. Clicking during a transition or a running timeline jumps straight to the end of it.
  • On a touch screen, swipe left for the next scene and right for the previous one.
  • Tap a video or audio object to play or pause it instead of advancing — the cursor turns into a pointer when you're over one.
  • When playback starts, a brief hint shows the navigation gestures — in Play it also reminds you that Esc returns to editing.

Tip Holding a key won't skip ahead — each press advances exactly one scene, so transitions never pile up.

Sharing with View

When you share a project link, recipients open it in View — a read-only viewer that plays your scenes and transitions in their browser window. A small toolbar with a fullscreen button appears when they move the pointer and fades away when idle.

Navigate
Step through scenes with the same clicks, swipes, and presentation keys as Play.
Fullscreen
Press F or the toolbar button to toggle full-screen for a distraction-free view; press Esc to come back.

Note View is reached through a shared link, not a button in the editor — it's what your audience sees, so nothing in it can change your project.

Hidden scenes are skipped

Visibility controls what plays without deleting anything.

  • Scenes marked hidden are skipped as you navigate and left out of the running order.
  • Use hidden scenes for drafts or alternates you don't want in the final run.