When you're ready to share, SSHOW exports to the formats people expect. Keep the editable .sshow file as your source of truth, and export a flat document, vector, or video whenever you need to hand something off.
Export formats
Choose the format that matches how your work will be used.
Format details
What each format keeps, approximates, or drops — so you can pick the right one and know what to expect.
- .sshow (native)
- The lossless original. Every scene, object, variable, font, motion curve, and effect is preserved exactly, so reopening it in SSHOW is identical to the moment you exported. This is the only format you can keep editing.
- Image
- A raster image of the active scene — or, when objects are selected, just that selection — with a live preview. Pick PNG, JPG, or WebP, set a Scale multiplier (1×, 2×…) shown as the output pixel size, and a Quality level for JPG and WebP. Transparency is available for PNG and WebP; JPG always fills the background with white.
- One page per visible scene at your canvas size, in your choice of two modes. Vector rebuilds each page as sharp shapes and selectable, searchable text (with a text-resolution control); Image renders each page as a high-resolution picture — pixel-perfect but flat, with its own scale and quality. Either way, motion and interactivity collapse to a still page, and heavy GPU effects like large blurs or glass may not carry over.
- PowerPoint
- A .pptx deck with one slide per scene. In Vector mode, shapes, text, and images become native PowerPoint objects you can keep editing in PowerPoint or Keynote — advanced fills, custom effects, and transitions PowerPoint can't represent are approximated or baked into an image. Image mode renders each slide as a single high-resolution picture instead. You can also set the file's title and author.
- HTML
- A self-contained page that opens in any browser, in your choice of two modes. Vector (the default) rebuilds each scene as live HTML with selectable text — lighter and responsive; Image embeds high-resolution renders at a scale you set. Turn on navigation to click or arrow through scenes, or autoplay to advance on a set interval. Scenes switch instantly — motion transitions aren't replayed — and GPU effects, video codecs, and fonts depend on the viewer's browser.
- Video
- Renders scenes and transitions frame by frame to a video file. Choose a container (MP4, MOV, or WebM) and codec (H.264, H.265, VP9, or AV1), a quality preset, a resolution multiplier, the frame rate (30 fps by default), and how long each scene holds. Audio from video and audio objects is mixed in, and a Transparent option encodes an alpha channel (WebM + VP9, no audio). A running estimate shows the duration and file size before you start, and a long render can be cancelled mid-way.
- SVG
- Crisp, infinitely scalable vector output for a single scene, object, or selection. Pure vector shapes, strokes, and text export cleanly; raster images, GPU effects, and some advanced fills are embedded as images or simplified, since SVG can't reproduce them natively.
The native .sshow file
The .sshow file is a compact archive holding everything about your project.
- It preserves every scene, object, variable, font, and motion setting exactly.
- Open it back in SSHOW to keep editing — nothing is flattened or lost.
Tip Always keep the .sshow file. Flat exports like PDF or video can't be turned back into an editable project.
Share a play link
A play link is the live counterpart to a file export: instead of handing off a document, you send a URL that opens your project full-screen in any browser — no SSHOW account needed.
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Open Share from the editor header to bring up the share dialog.
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On the Play link tab, copy the Play URL — or generate a shorter, friendlier short URL — and send it to your audience.
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On the Permissions tab, set play access — who can open the link: private, your space, your team, anyone with the link, or public.
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The link reflects your latest saved project, and you can regenerate or remove the short URL at any time.
Note A play link and a file export are complementary: the link is a live presentation that stays in sync with your project, while an export is a fixed snapshot you can hand off or keep.
Choosing what to export
Some formats export your whole project; others can target just a scene, an object, or your selection.
- PDF, PPTX, HTML, and video always export every visible scene in order.
- SVG can target a single scene, one object, or just your current selection.
Note Video export replays the same transitions you see in Play mode; flat formats like PDF, PPTX, and HTML don't include motion.
Output may vary
SSHOW is in beta, and export is evolving quickly. Each format has different capabilities, so the same project can look slightly different depending on where and how it's opened. A few things to expect:
- Environment — fonts, browsers, operating systems, and devices render text, color, and effects with small differences. What you see in the editor is the reference.
- Format limits — flat formats like PDF, PPTX, SVG, and HTML can't reproduce motion, interactivity, or every GPU effect, so those parts are approximated, rasterized, or dropped.
- Fonts & text — if a font can't be embedded or isn't available in the target app, the closest substitute is used, which can shift line breaks and spacing.
- Advanced effects don't survive every format equally — dynamic fills fall back to a solid color, heavy blurs and glass may be dropped, and blend modes are kept only where the format supports them.
Note Treat an export as a faithful snapshot, not a pixel-perfect guarantee. As SSHOW leaves beta, format fidelity will keep improving — for anything critical, preview the actual export before sharing it, and keep the .sshow file as your source of truth.